If game fails to load to main menu because of a mod, the mod will be automatically disabled, and game will be restarted Loading screens now show arbitrary messages instead of listing loaded assets Hotkeys on loading screens are now reflect user changes to bindings Passengers weight reduced from 1t to 150kg You can now teleport to the passengers destination by clicking on their icon in the station window ![]() Vehicle units which is not compatible with the current consist won't be hidden but instead grayed out with informative message Clicking on the current research name in the Lab window will reveal the research in the tech tree Hitting F1 now will leave indicators on screen and hide other UI, to hide indicators too hit F1 again Added hint for supporter (yellow) drivers, mayors, etc. Added possibility to rename depots and labs Added option to configure world grid step Added highlight of non-electrified parts of the track when using electrification tool When placing a signal, distance to closest neighbors will be shown Mass replacement: Reduced notification spam if vehicle can't find a depot for replacement Mass replacement: Replacement will preserve cargo if possible Mass replacement: Added ability to pause a replacement Mass replacement: Added ability to pause/resume and remove all current replacements New game window: Added ability to toggle all mods Fleet window: Vehicles are sorted by name in the way human would expect Fleet window: Added ability to mass cancel send to depot Fleet window: Added ability to mass release vehicles from depot You can now choose what budget items should contribute to displayed total Conveyors: Devices now can be build closer to each other without need to demolish conveyors Conveyors: Mismatching directions will be highlighted with special indicator, clicking on it will automatically fix direction Conveyors: Improved conveyor direction prediction logic - now it should require much less manual direction changes Builder window: Scroll to last placed building on open Builder window: Improved with categories, search, filtering, sorting, and view options Trains that have both electric and diesel/steam engines now able to move on non-electrified rails Made renaming cities significantly more affordable Inputs and outputs in devices are now fixed You can now rotate and scale decorations - it's time to get creative! You can also disable the bug banner reappearing from there for the current play session. It displays game logs in real-time and also will accept user commands in the future. Yes, the game now has a developer console, which could be toggled at any point with Ctrl + `. ![]() Click on it will open a new developer console. Now the game will detect such problems, and then show you a detailed dialog, letting you know what was happen, and suggesting actions based on context.įor example, it will allow you to just disable the problematic mod and restart the game, or go to the Workshop page to let the mod author know that there's a problem.īy the way, the in-game bug icon got a promotion! Now, if an unexpected error will occur during play, the red banner will be displayed. And you are left to wonder which of your 100 mods collection is the bad one. Previously, if a mod breaks the game while it loads to the main menu, the game will just be stuck forever, until you unsubscribe from the problematic mod.
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